I have RCT3 and I must admit I am not pleased with it. I basically put the accelerator speeds to very high and I built a very tight track. ^I have also discovered that if you build a track in NL and export it to a 3ds in the Construction kit, that you can insert it into autoCAD, and I use that for templates when I am designing coasters. Why do I have this strange feeling that no one will believe me?
Damn liars! So please, please, do stop any approach and serious effort to simulate working on actual coasters! Stop it now! And kill them tool programmers too.Ī final word: using any software is severe fraud! And that's exactly the reason why I only hex-edit my trackfiles! (and therefor haven't released anything for years.) I haven't seen any automatically coaster yet using other than tool-builtin default values! And all the questions on the net asking about tools are fake, tool users post these to simulate complications and effort, in fact these tools will work all by themselves. Yes Ed, just what I'm prayin, praising and repeating all the times! Thinking up values for input is nothing but intellectual arrogance! Designing by predefined dynamics is pure pickyness! Modelling most exact after real life coaster behaviour is simply narrowmindedness!Īfter all, these whimpy tool-guys only claim that they are doing "something", in fact they don't do anything at all. No limits should be about your work, not a program that does it for you. You cheated quite well!Įlementary and Auto-Heartline are for people too afraid of criticism. It's flawless, all because you used tools, and not your brain. Enjoy the medals you'll win and the accolaids you'll recieve. Afterall, you're using tools! You don't have to do any real work! Run the track through the AHG and upload it to your favorite exchange. Don't worry about what the Gs are saying in the sim. After getting your coaster all perfectly done in Elementary, read the speed at the beginning and end of your coaster so that you can plug them into the AHG. It's all going to come out perfect anyway. Don't worry about size or anything, because you're using tools. Make your track only by making elements in Elementary. It's a magic wand, so everything will come out perfect anyway. Don't place a single vertex by hand (you may move the first one into position). If you truly think that tools are cheating and that they are a magic wand, then I would like you to do this. I've issued it before, and no one has ever taken it up. I'm not one for wishlist, but my main wish is that people stop asking for people to make absurd noises and drop the frame rate on my coasters.Īs for tools, i'm not going to get deel into that debate. It would cheapen the game into something that would end up leaving few happy. People IMO are stupid on the coasters for NL. If you're playing with NL, it's because you're concentrating on the roller coaster aspect. It is not NoLimits Amusement Park Simulator.
You know what I would like? I would like realistic stress models, so if your ride is rediculously intense, your train assembly fails and the crashed screen flies up, or your wheels break if going too fast. I'm not positive about friction models, but I'm pretty sure they follow along similarly). (I could be wrong about this physics part, but i do know that once things reach "terminal velocity" the physics of it do change a bit. So to impliment that kind of extremism would, I believe, require programming an intelligent drop-height recognizer to allow the program when to know when to impliment one friction model, or when to use another.
I, and a majority of the people out there, would rather have the main simulator stick to coasters so we can get the highest quality COASTER experience possible.Īnd actually, to my knowledge, once a rollercoaster drops from a certain height, the calculations for the friction and accelrational forces actually has to change to a degree. To have a game that would have both the graphics and realism of NL, and the parky things like RCT would require a computer that I'm not even sure exists, to run it real time, atleast. The reason that NL is the best simulator out there is because it focuses on the rollercoaster.
I see no problem with using your intelligence to pump out a perfect track faster than the average designer.Īnd if you want a coaster "game" you have the RCT series already. Yes, you can achieve the same result eventually, but to do so requires hours upon hours, if not weeks or months, to perfect. I'm sorry, but it's a lot easier to notice minor a flaw in a math-track than it is to notice a flaw in a hand-built ride. Actually, Elementary and AHG are for people who like to try and design their rides the way they're done in real life.